![]() A product of the Sega Technical Institute, a studio probably best known for their involvement in Sonic the Hedgehog 2 and Sonic Spinball and at one point headed by Marble Madness creator and current Sony hardware architect Mark Cerny, Comix Zone was designed by Peter Moraweic who has been interviewed a few times about his work, and in particular I'm sourcing a lot of this from the interview in Sega Mega Drive / Genesis: Collected Works (ISBN 13: 9780957576810). Let's start at the beginning, as this one has quite the development history behind it. ![]() Ooh, what an ominous way to start things out! I'm sure this bodes well for my thoughts on this game, often considered a highlight of the Mega Drive's twilight years. When I did eventually conquer it though, that old expression all Sega fans know came to mind- was my victory really worth the price I had to pay? Comix Zone - IS THIS HOW YOU TREAT YOUR CREATOR?Īt one point in my existence, Comix Zone was something of a white whale in the Moby Dick sense- a challenge I could never overcome. ![]()
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